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"EDUCATION IS NOT FILLING A BUCKET, BUT LIGHTING A FIRE"-WILLIAM B.YEATS

Wednesday, January 30, 2013

e-Learning

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WHAT IS E-LEARNING?

We do know the "e" doesn't stand for "electronic".
The"e" in eLearning would be better defined as
Evolving or Everywhere or Enhanced or Extended

Based on this survey from a very respected company,
there are many people that have the wrong definition of eLearning.
The survey asked 259 training managers at Fortune 500 firms
what tools they use to create e-learning content. 
The top choice was PowerPoint with 66% of responses.
Next was Microsoft Word with 63%,
Macromedia's Dreamweaver 61% and Flash 47%.
(Respondents could choose more than one.)

Just taking a Word document or PowerPoint presentation and
doing a "Save as HTML" does NOT mean you have created eLearning.

Just taking a F2F presentation and presenting it using a web conference is not eLearning.


We define eLearning as ...
A learning environment supported by continuously evolving, collaborative processes
focused on increasing individual and organizational performance.


Effective eLearning thrives at the nexus of web usability, communication,
relationship, document, and Knowledge Management tools.


We also like this definition of Knowledge Management.
Knowledge Management is about using information
strategically to achieve one's business objectives.
Knowledge Management is the organizational activity of
creating the social environment and technical infrastructure
so that knowledge can be accessed, shared and created.
Robert K. Logan

eLearning IS
eLearning is NOT
Non Linear - Learners determine how, what and when they access information.
Linear - Learners must move through presentation in a predetermined sequence.
Dynamic Process - Transformed, personalized, customized on demand in response to learner and environmental variables. Available on demand and just in time.
Static Event - Learning is not an event that only happens when scheduled training occurs, it happens continuously.
Learner Controlled - Learner controls their own interaction with the content and presentation. Learner has opportunities for reflection and application.
Instructor Controlled - Instructor determines sequence, content, media and timing. Long simulations, or animations or Flash presentations are instructor controlled.  Synchronous meetings are instructor controlled.
Reusable Objects - Content of any media that can be chunked down to the most granular, meaningful level to allow combinations of objects to be assembled and dynamically presented for different environments and functional needs.
Learning Objects or Knowledge Objects or Information Objects - By focusing the use of an object for only one environment, you remove reusability.  Web standard enterprise level portal and CMS platforms should be used.